// Copyright 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#version 430

in vec2 vPosition;
in vec2 vTexCoord;
out vec2 texCoord;

void main() {
  vec4 homogeneous = vec4(vTexCoord.xy, 0, 1);
  texCoord = vTexCoord;
  gl_Position = vec4(vPosition.x, vPosition.y, 0.0, 1.0);
}
